Space Engineers Community Spotlight 🧐 June 2026

RivaCom

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Image Credit: PMC E-Frame with Light Mobile Assault Gear by Deathlok

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of June! 🤩




[semaptools.com]
[URL='https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fsemaptools.com']semaptools.com by Zer0limit[/URL][semaptools.com]
Interactive maps that lets you chart, receive and paste gps points from in game and vise versa. 2D, 3D and solar system map available. It also has a thruster calculator, Jump calculator, Resource Processing Calculator and Crafting calculator. Upload your blueprint or manually insert your grids stats and it's all tested for you.




Planet Prithvi Ghara by Jeckle

"The Old Growth of Pertam"




Conway's 'Game of Life' by Tridonian

A recreation of John Conway's Game of Life cell simulation made entirely from timer blocks and light panels. No mods or scrips were used.

Orbital NPC Spawns by cptnoname

Orbital NPC Spawns fixes a Space Engineers gap: at hundreds or thousands of m/s, vanilla and modded NPC grids often spawn motionless, lithobrake, or disappear behind you. ONS intercepts eligible dynamic spawns at creation, assigns a plausible pass-by or drift, disables dampeners briefly, then returns control to MES/vanilla AI.

Minecraft In SpaceEngineers by James

Don't take this too seriously, I was just trying to push the limits and see what the programmable blocks could be capable of.

MES Mobile Merchants V2 by Space Ace

A rewritten MES mod based on the original MES Mobile Merchants mod.
Special thanks to Gaz, for creating the original mod and ShootingManGold, for helping me immensely with ship behavior setup!

Mecha Respawn Pack by Lost-Crays

Start your survival journey inside a fully operational mech instead of a traditional respawn pod.

Economy 236 Stations by Empada

This is a save where I modified the Sandbox.sbc to have 236 economy stations. it has also 17 factions besides the 4 that always spawn. (SPRT, SPID, FCTM,UNKW).
The factions are separated per planets: Earth/Moon, Mars/Europa, Alien/Titan, Pertam/Triton.

Volsung Industries: Hostile Takeover - Economy Integration by Substicious

Volsung Industries has officially expanded its operational footprint. The economy sector now belongs to us.
Our premium fleet roster is now integrated directly into existing commercial Economy Stations across the system.




Monorail Tracks by biter_please

Monorail tracks, S-Bends, Arcs with different bank degrees and appropriate transitions to each bank, Ramps, and more!

Maglev Reinvented by Lorenzo Béné

Maglev Reinvented adds a draw-your-own-track maglev system to Space Engineers.
Instead of placing fixed rail blocks piece by piece, you build a rail network using nodes, then generate maglev guide rails between them. The idea is to give players a flexible transport system that feels more like designing infrastructure than placing a normal vehicle.

Small Grid Prototech Assembler by KevMeUp

Small Grid Prototech Refinery. Intended for small grid playthroughs.
Also allows crafting of normal (full) assembler items.

Resource Node Miner by KevMeUp

Mining units you can place over any ore patch to generate ore over time without damaging voxels.
This version is heavily balanced to fit well into a standard survival game, will scale automatically with your world settings, and should be easy to understand and use.

Turret Pack V2 by Silentor

Adds 6 large-grid auto turrets, each 3×3×3, effective range 800 m, using vanilla ammunition.

Energy Defense Shield V2 by Silentor

Shield control module: after takeover, protects grids in the Mechanical connection group — consumes power to maintain the shield and absorb damage. Terminal sliders set capacity and recharge rate; pilot HUD while driving. One block each for large and small grid.

Hacking Computer by JejeServeur

This block will allow you to "hack" a grid (ship or station).

Grid Scanner by JejeServeur

Here is a block that will allow you to scan an NPC's grid remotely and see its inventory.

Autonomous Mining Drill by JejeServeur

Find your ore vein and mine it with your autonomous laser mining drill.

Pipes Junctions by Igi_PL

A full cube to give more options for attaching blocks from the AQD - Conveyored Pipes mod by enenra.

Small Grid Balanced Jump Drive by KevMeUp

Small Grid Jump Drive Balanced perfectly with Vanilla.
Used the exact same ratio between Prototech large and small to decide the ratio between normal large and small.

HD LCD Displays by PingoPete

Increases render/texture resolution of all vanilla-block LCD panel displays by double.




The Research Mod by PepperJack

Pepco TechPrints turns building in Space Engineers into a progression you actually earn. By default you can build almost nothing - instead you unlock blocks by collecting TechPrints: schematic datapads you create by scanning the blocks you find in the world.

Robotic Arm Controller by Tony Plays

Controls sequences of pistons, rotors, and hinges - plus optional welders, projectors, and spotlights - via named positions and automated sequences. Designed for multi-step robotic arm routines that need to run unattended and survive world reloads mid-sequence.

Malware's Docking Aid

Turns any LCD on your ship into a live docking aid. Pitch, yaw and roll (the three rotation axes from the pilot's frame: nose up/down, nose left/right, and banking) chevrons show you which stick to push, and which way. Same rule on every mount - forward, aft, side, top, bottom - no mental gymnastics.

Majority Takeover by KevMeUp

This mod will hack the rest of the grid once you become the majority owner of it (51% ownership).
This way you can Take Over the grid without having to reach that last event controller or battery you can't find.

Quick Salvage Route Plotter by Loitrem

Tired of backtracking across the solar system to finish your salvage contracts?
Quick Salvage Route Plotter is a lightweight, navigation tool designed specifically for salvage contracts. It acts as an automated route plotter that hooks straight into your character's GPS interface to instantly plot the absolute shortest travel route for multiple waypoints.

[BETA] G-LOC Companion by IcyShadow

Adds high-G blackout pressure, temporary control loss, recovery effects, and cockpit-focused flight feedback for extreme maneuvers, crashes, and high-speed atmospheric testing.

Radar Ranging Framework by BlueBirrb

A mod and a framework for modders who want create Radars and RWR sensors.

Storage Monitoring by Prasodym

A configurable LCD monitoring script for Space Engineers that displays resources directly on in-game LCD panels using sprites and item icons.

GOOSE - Inventory Manager by TDuke Skyloafer

Goose is a script that quickly and quietly keeps your grid's inventory in order. You tag containers with the categories of items they should hold, and Goose handles the rest: moving loose items into place, keeping stock containers topped up, and feeding the blocks that consume resources. Set it up once and forget about it.

SKP Radar by Youshedo

SKP Radar is a do-it-all radar and weapons script for a Programmable Block. Drop it in, name a few screens, and it turns your ship into a tactical command station. It pulls in everything your grid can detect — sensors, cameras, turrets, and WeaponCore — and shows it all on whatever LCDs you choose.

NEXUS AirLock by BATERCOOL

It fully controls doors, lighting, and ventilation, and displays information on screens in the style of my NEXUS scripts.

NEXUS - missile printer control by BATERCOOL

NEXUS Missile Printer is an automatic missile printing controller for Space Engineers.
The script automatically manages missile components on the ship and fully welds the missiles.

Applied Logistics by Экстерминатор

Applied Logistics is an alpha Space Engineers mod that adds a logistics terminal for connected same-grid inventories.

Survival Kit Power Cells by KevMeUp

Enables Power Cell crafting at Survival Kits, giving engineers another practical production option while still requiring large-port transfers.

Eat In Cockpit by KevMeUp

Adds a Cockpit (or any seat/bed type) Action you can drag onto your bar that will attempt to eat the first food item in your inventory.
Since this is a normal cockpit action you can add this to timers or event controllers so you could eat automatically.

Timer Block Logic Gate Samples by Tridonian

A sample board of timer blocks set up to recreate commonly used logic gates in computer circuits.
I've learned a lot about these in my previous projects and my hope is that anyone interested could learn and use these circuits for projects of their own.

If it Fits, It Ships by PhonicSpider

It has come to the attention of the Ronin Empire Board of Directors - and by extension, His Imperial Fiscal Majesty, CEO-Emperor Roninco the Third - that large conveyor infrastructure represents an unacceptable drain on corporate profit margins!



We also have a Creator Spotlight[www.spaceengineersgame.com] series of articles on our Community Hub! [www.spaceengineersgame.com]

[www.spaceengineersgame.com]
Creator Spotlight: Mr. Midori[www.spaceengineersgame.com]
‘Loup Garou’ Pirate Raider, Atlas-Class Mobile Logistics Hub, Type-5 Heavy Dockyard “Wishbone”, and more!!
[www.spaceengineersgame.com]
Creator Spotlight: Praetor Paktu[www.spaceengineersgame.com]
Lastimora Class: Assault Frigate, Acolyte MK3 Class Interceptor, Cerax Outpost Station, and more!!



Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

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https://steamcommunity.com/games/244850/announcements/detail/708901647665861194 https://steamcommunity.com/games/244850/announcements/detail/672872215678553853 https://steamcommunity.com/games/244850/announcements/detail/672872215678552135

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